An Interactive Novel

Healing Tactics from Start to Finish and how to Build Efficiently

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Being a healer in any game, whether online or tabletop, is a borderline thankless job. You are responsible for keeping everyone alive while the people doing the damage are lauded for being powerful and the tank for doing his job.

It sucks, so we’re here to help show you how to do it more effectively and to be a lot more useful. A side note, don’t be a pushover. You’re the healer and you are a damn all-star. They need you just as much as you need them. Don’t be a second class citizen. If you want/need something to make you better, stand up for it. Be reasonable, but you’re just as useful as they are.

First, there are two Shards you can start with. The first, the Shard of Restoration, is a full healer shard. This is a great Shard for keeping people alive through quick and powerful heals alike. If you think you are in a position where you need someone to repair damage quickly, this is the way to go. The second is a hybrid Shard and it is the Shard of the Devout. It has 2 damaging abilities, as well as a heal and a shield. This is a more jack of all trades Shard, though it doesn’t have the quick healing potency of the Shard of Restoration. You can’t go wrong with either, however if you do take the Shard of Restoration, it would be quite beneficial if you would consider taking the first Shard drop to make you a bit more useful.

In this guide, we will focus from here on assuming you took the Shard of Restoration and are making a healer that is more focused on being a medic and less of a mage who also dabbles in healing magic.

Once you take the Shard of Restoration, you’ll need to focus on the next Shard, because all you’re going to be doing at first is basic attacking and healing. You should’ve taken either a Staff or a Club and Shield. You could potentially take a scythe, but it’s not advisable. When you think on the second Shard, you need something that offers you some damage. If you do the Front Lines Arc, in the Scenario, The Rear Guard of Loccaris,you will find a remarkably useful Shard called The Shard of Reality. Beg your group to let you take this, if not forever, at least temporarily. This is, arguably, one of the best Shards in the game. Cosmos (3 of a Kind) is a literal game changing ability that deals a fantastic amount of damage and eradicates the enemy field. This will give you a punch that you can deliver. The Straight and Flush abilities on it are not bad, but Cosmos is really what you’re after. If you continue on with that arc, Outpost Under Siege has the Shard of Stability which could be useful for damage mitigation, but it really won’t help you much. The March to the Quarry has the Shard of Intellect which would offer you a st of damaging spells .

The fact of the matter is that, if you took the Shard of Restoration, you need another Shard in your equipment to make you more useful, because I’m sure you’ve noticed that you’re just hitting and healing. Taking Intellect or Reality is really the way to go early on.

If you don’t get those, try to force your team to doing either the Hunt for Rattias and push for the Shard of the Runecaster. If you’re using a Runeblade, this could make you lethal, though it’s really not that advisable for you to get this.

We’re going to assume you got the Shard of Reality, because it’s really the best fit for you in this build. Next, you’re going to need to finally amplify your healing and give you and your party some more utility. This will come from the Shard of Resurrection. This can be found all throughout the arc, the Forgotten Secrets of Sunshire. This will give you the ability to resurrect fallen foes with both Straight and Flush, and Transfer Life (3 of a Kind) is a fairly useful ability as well. With the Shard of Restoration, the Shard of Reality, and the Shard of Resurrection, you will become a very useful healer who happens to also have a great bit of utility. Focus on magical power and you will be a very useful member of the party.

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