An Interactive Novel

Sunshire Infirmary

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This is Chapter 5 of the Dorveaux Plantation. Players must have completed Chapter 4, The Dorveaux Mansion, before proceeding with this Scenario. 

 

Following your completion of the three buildings inside the gates of the plantation, the doors to the mansion open in front of you. Merevo, having assisted you in your conquest of the young child who the magic was tied to, is feeling weary but wants to continue delving into the mysteries of the Dorveaux Mansion.

 

The Path to the Infirmary

You walk down the path as the sun sets in the distance and twilight sets in. The moons are hanging overhead and illuminating the path as the stars are shining through the few clouds in the sky. You walk up to the large infirmary, a building that was, at one time, a cathedral and monastery for Saeria. The building has a stone facade on the front and is three stories tall and you believe that it is constructed of stone throughout.

 

You walk up to a small flight of stairs in front of a large wooden door. You place your hand on the iron latch and open the door, revealing a very large area that is home to several empty beds. You walk over to one of the beds and notice that it was recently occupied, with the blanket at the bottom of the bed still warm. Beside the bed near a pillow, a warm cup of soup is still steaming.

 

You step away from the bed and into the center of the room with beds on both sides of you, all appearing to have had someone residing in them recently. You walk down the aisle, looking forward to the door at the far end of the room. A loud bang echoes throughout the the room as the door on the far end opens. You affix your gaze on the door as the Mayor of Sunshire walks out into the main room of the infirmary. “Good evening, adventurers,” he says, announcing himself as he looks at you. “I see you took Vesya’s charge literally.”

 

The mayor looks at you closely while crossing his arms. “I was really hoping that you would reconsider coming here. My sister isn’t the girl she was prior to our execution at the hands of the High Priest.” He glares at you as you grab your weapons, expecting a conflict to arise. “Please, I don’t want to fight any of you. I can see how this is already going to end and if you defeated the High Priest and my parents, then there is no way I can stand up to you.” He looks down at the floor and sighs. “My sister is stronger than all of them. In the time since our endeavor began, she has grown in power and fury. While I have followed my mandate to the letter, providing a fresh soul every few weeks, she has gone out of her way to turn this into a factory for Saeria. She receives a surplus of souls. Everyone who comes into this infirmary is doomed for an eternity in the halls of the plantation.”

 

Relias exhales slowly as he turns around. The lanterns on the wall go dim and a loud clap of thunder is heard overhead. The infirmary goes pitch black for a few moments, when the lanterns come back on and instead of beds, you now see old pews facing an altar at the end of the room. At the altar, several bowls of incense are burning and the gray smoke is filling the air above it, creating a haze. Behind the altar, a young woman sits in a chair looking out at you as if you were her servant. The young woman, Drella, has aged into a beautiful young woman with captivating eyes and flowing blonde hair. “Brother, why haven’t you dispatched of these fools yet?” she questions while leaning back on her throne. “Have you grown attached to them?”

 

Relias looks up at his sister. “No, Drella, I’m not attached to these adventurers. I, simply, understand that there might be another way instead of simply tossing their souls to the scrap heap.”

 

“Why do you say that?” asks Drella. “Killing them would be the absolute easiest thing to do. We don’t have to ask questions and Saeria gets more souls. It’s incredibly simple.”

 

Relias sighs before turning back to face you. “I understand that Vesya wants to talk to Saeria. Archius messaged Saeria who messaged the two of us and told us what she wanted. I told Drella that, perhaps Vesya talking to Saeria may not be the worst of ideas. Perhaps with the invasion taking place from Loccaris, we can use that as some leverage for our continued existence.”

 

“Will you quit playing politics, brother,” shouts Drella as she springs up from her chair and moves toward the altar. “Just because you are the mayor, doesn’t mean you have to bend to the political landscape of Dun-I.”

 

“But I have to, Drella,” implores her brother. “I have to talk to the magistrates of the neighboring cities. I have to negotiate trading between them. I have to do a lot more than what you do. I have to keep this entire city going. All you have to do is suck the soul out of every human that comes in here.”

 

Drella stares down at her brother as he stands up for himself. She smiles at you while disappearing into the air, leaving you standing in the Cathedral with Relias. The door behind the altar opens up wide, inviting you to travel deeper into the abyss that is the Infirmary.

 

Relias disappears into the air as you walk toward the altar and past it to the large set of doors in the center. You walk through to find yourself standing in a room that is full of brooms, mops, and other supplies. You see large, wooden buckets stacked in the corner with ladders beside them. You’ve found yourself in the washroom of the monastery, or at least your mind is perceiving it to be.

 

Another door in the room opens up and walk through it, finding yourself in a very large room that is full of beds and furniture, The room, as you perceive it to be, is where the bulk of the clergy made their residence while here in the monastery. “When Drella came, this room was always full of monks, priests, abbots, and other men and women you yearned to develop and become higher ranking members of Saeria’s faith,” announces Relias as he leans against the wall in the corner. “Many of the clergy resented seeing her here, taking offense at why Saeria would place such a young girl in charge of their beloved monastery, but, under the advise of the Goddess herself, yielded to her.”

 

“However, my sister discovered that she possesses a very large sense of evil about her,” continued Relias. “It was quite unfortunate for the clergy who stood up to her, because once she embraced her immortality the scope of her powers, their souls were the first ones sacrificed to the plantation.”

 

A gray mist appears in the room followed by a white glow to it. A young Drella is standing in front of you, hovering over the bed of one of Saeria’s clergy. With a knife in her hand, she hovers over the priest’s bed and holds the blade against his throat. Before he could wake, she slides the sharp blade across the priest’s throat and watches him bleed out. She hovers over him and gazes into his eyes while he chokes on his own blood, watching his life fade from his eyes. Once the priest’s movement stops, you see his body glow white and the soul leave the body. The white glow turns into a mist and travels back through the room, into a room at the far end of the monastery.

 

Once she finishes with the first priest, she moves to the next one. “Some of the priest’s woke up before she could get to them,” explains Relias as you watch her kill her next victim. “But they were so devout, that they assumed that they were being sacrificed at the will of their Goddess, but Saeria didn’t demand this. Drella did it on her own volition. Drella murdered most of the clergy that night, leaving alive the men and women who welcomed her to the monastery with open arms.”

 

The mist fades away and leaves you with a clear opening to the next room. Relias fades back into the air, leaving you standing alone in the room. You walk past the beds and through the door in the back, heading to a room that is filled with tables, chairs, and a large hearth. As you walk through and examine the room, the stone floors are quite cold and the hearth appears to have not been lit in some time.

 

“Once the knowledge of the Gods was locked away, the men and women who yearned to join the clergy fell apart,” announces Relias from a chair in the corner of the room. “Drella struggled with this, as she wasn’t able to complete her end of our arrangement. We understood what was happening and we knew we would have to adapt, but in fairness, we were prepared for this. When my father and I were discussing this, we knew that, over time, we would have to adapt to how the world changes. In order to gather souls, Drella would venture into Sunshire and lure the street walkers to the old cathedral, offering them food and shelter. She would slaughter them the moment they were under the roof of the cathedral.”

 

“However, a few hundred years ago, Drella got tired of hunting and realized that there was a chance to evolve and become much more efficient,” continues Relias as he gets out of the chair. “She changed this place into a hospital and infirmary, offering a place for the sick and wounded to recover. I assisted her with this, helping to recruit doctors and nurses to work for her and we had an arrangement. She wouldn’t kill anyone who was healthy or who would ultimately live, but anyone who died naturally would be our sacrifice. Saeria was in favor of this idea and the bounty to her was immense. I still delivered a few souls to the front door, just so they didn’t think I was slacking, but my sister’s ambition drove the real acquisition of souls.”

 

The door at the end of the room opens up and you continue your march through the monastery. Through the door, however, the scenery drastically changes. The walls are much lighter and frayed and the appearance feels more worn. On the floor of the room, fresh bodies are strewn about with their blood still pooling. Patients, nurses, and doctors are ally lying on the floor At the far end of the room, Drella stood with a dagger in her hand and her hand on the wall, leaning against it with blood dripping onto the floor from the tip of the dagger.

 

“Drella… what have you done?” Relias says as he walks into the room and sees the carnage.

 

Drella turns around, revealing the tears flowing down her face. “Vesya knows what we have, Relias. We have to get every soul to Saeria we can before she closes the gateway.”

 

“She’s not going to close the gateway!” screams Relias. “She’s reasonable. We can negotiate with her and potentially make a deal with her!”

 

“She’s the Goddess of Law! She doesn’t make deals, Relias!” counters an incensed Drella.

 

Relias looks across the room at his sister and fumes. “She made a deal with Maloris,” he mutters before stepping away from her and looking over to you. Relias appears resigned to watching his sister dismember you and tossing you onto the heap of the corpses already in the room. Drella licks her lips and affixes her eyes on you. “I’m sorry, adventurers. There is nothing I can do to save you now.”

 

Relias steps to the side as Drella charges toward you with her dagger drawn. You reach for your weapons, preparing for her incensed onslaught.

 

Commence Battle with Drella

 

Drella is staring at you, having bested her. She’s preparing to charge at you again as a giant sword falls from the ceiling and impales the ground in between you and the Dorveaux daughter. “What is that?” stammers a suddenly timid Drella as she stops approaching you, staring at the blade as it vibrated in front of her. Relias stands back and peers at the door, watching as Vesya enters the room. “Vesya…” Drella states while awing at the Goddess of Law.

 

Still wearing the blue tunic and silver armor, Vesya moves majestically through the room toward Drella. She stares at the defeated daughter before a resigned look comes over her. “You used to be so meek and timid. What happened to you Drella?” asks Vesya as she turns and looks at the carnage around the walls. Vesya, visibly stoic, walks over to the center of the room and pulls her sword from the ground with one hand. Showing no emotion, Vesya walks back toward Drella and points the tip of her sword against the young girl’s throat. “Where is the gateway?” she asks firmly while pressing the tip against her flesh. “Where is the gateway to Surres?”

 

Drella looks up at Vesya as a tear forms in her eyes. With the tip of the blade against her throat, she points over to the side of the room. From out of the the mist, a blue orb appears. “Thank you, Drella,” says Vesya as she pulls her blade back and rests her arm against her side. The tip of the blade sits against the blood stained floor with Vesya visibly bothered. “I’m sorry, young lady, but you’ve taken the lives of too many innocent people to be left to roam the plains of Dun-I,” she states slowly and reluctantly. She raised=s her sword high into the air, preparing to lower the blade end the mortal life of Drella Dorveaux.

 

She swings the blade quickly when a voice bellows from the orb, halting the Goddess of Law in mid-swing. “Stop!” screams a voice from the orb. “Don’t kill her, Vesya!”

 

Vesya smirks as she holds her blade above Drella's head. "Are you going to join us then, Goddess?" she asks smugly to the voice from the orb.

 

“Only if I’m invited,” replies Saeria quickly, almost in a state of panic. “You know I’m not foolish enough to break that rule.”

 

The Goddess of Law chuckles lowering her blade slightly to place the tip back against the throat of Drella. “That’d just be another rule on the scrapheap of order you owe the scales,” retorts Vesya. “But, I’ll allow you to enter Dun-I for a brief meeting. We need to discuss what this abomination is, anyway.”

 

You look at the blue orb as it pulses in front of you. From the light around it, a grey mist appears and forms a hole in the wall, revealing a different world. From out of the hole, a young lady with short, black hair and pale skin emerges. “Here I am, Vesya,” announces Saeria as she walks into the center of the room.  “Now, please, lower your blade and don’t kill the girl.”

 

Vesya stares at Saeria and pulls the blade away from Drella, moving it and placing it against Saeria’s throat. Saeria, looking down at the silver blade smiles and giggles lightly. “Oh please,” continues Saeria sarcastically. “You and I both know how much damage that blade is going to do to me.”

 

“I can still hold it against your throat for effect,” replies Vesya as she holds the blade in her hand firmly.

 

“You can hold it wherever you choose, but you may as well save your energy. I’m sure your arm may get tired at some point,” counters Saeria.

 

Vesya pulls the blade down and places the tip of the blade against the ground. “Fine,” she states plainly while holding her gaze on Saeria. “Goddess, summon your lackeys. I want all of you here for your judgment.”

 

“Don’t be so hasty, Vesya. Why don’t we talk first,” says Saeria calmly, trying her best to reason with the Goddess of Law. “I get that you’re not good at things that are grey, but perhaps I can convince you otherwise.”

 

“The only thing I care about is the balance on the scales, Goddess,” Vesya states coldly. “Summon your lackeys.” Vesya steps away from Saeria and walks over to the bodies at the other end of the room. “What a waste,” she mutters before kneeling down to look at the faces of the doctors and nurses.

 

Saeria looks back at the portal on the wall as Archius, Durosia Dorveaux, and Regulus Dorveaux enter the room. “They’re here,” announces Saeria reluctantly.

 

“Good,” says a smiling Vesya as she springs to her feet. “I do hate long waits.” She pauses momentarily as she walks through the room to look into the eyes of Archius, Durosia, and Regulus while Relias walks over to his sister and puts his arm around her. “Comforting,” says Vesya harshly as he sees Relias standing beside his older sister.

 

Vesya moves up to Saeria and gazes into her eyes. “So, Goddess, your followers have assisted you in capturing and hoarding the souls of thousands. What would you do to you as a punishment?”

 

“I would let us all live out our days in immortality until the forces of Loccaris take over Dun-I and we all die a terrible death, but fortunately, it’s not my decision,” jokes Saeria sarcastically. “But, that’s the thing you’re going to have to worry about, not me. The balance of Dun-I is your responsibility.”

 

Vesya places her hand in Saeria’s face as the Goddess of Shadows retains a smug gaze toward her. “I know what my job is, and the way I see it, all of you in here are criminals and deserve to be punished.” Vesya fumes as her index finger rests an inch from the tip of Saeria’s pale nose.

 

“But you also know what’s marching through the plains of Dun-I right now,” continues Saeria. “You’re going to need me, Valcus, Dahar, and the rest of us to fight back the armies of Loccaris before they somehow take over this realm and gather all of the Shards. If they do that, you and I both know what will happen when Latros rules the realm.” Vesya steps back from Saeria as the Goddess of Shadows begins to lecture her. “All of the souls will travel straight to Loccaris, instead of heading up for you to judge and disburse. We will all starve and humanity will be forced into servitude.”

 

Vesya looks back at you as you’re listening intently to Saeria. “Vesya, I know that I’m going to have to pay for my crimes, but you and I both know that paying for them is not something that should happen today. There are far more pressing matters at hand.”

 

“Your crimes are far too great to pay today,” Vesya replies before turning around. “However, the other five in this room that serve you will face judgment.”

 

Saeria nods. “Please show mercy, Vesya. They were serving me.”

 

“I know who they serve and you will ultimately pay the highest price for their crimes. But, Saeria, what would you have me do to your high priest and the two heads of the Dorveaux family?”

 

Saeria glances over at the three while shaking her head in disbelief. “Send them to Surres,” replies Saeria. “Banish them from Dun-I and send them to my realm.”

 

Vesya looks at Saeria and nods. “Alright,” she says slowly. “I feel like that punishment fits the crimes.” Vesya turns and looks at the two younger Dorveauxs.

 

“Please, show them mercy. They were children,” pleads Saeria.

 

“I’m not going to harm them,” Vesya states quickly and firmly, prompting a quick look of surprise from Saeria. “Relias has paid his debt and his scales are balanced. The good work that he’s done in Sunshire and for the continent cannot be understated. Though he was placed into his position under nefarious circumstances and did contribute knowingly to the Dorveaux Plantation, he has done enough great things to equal the awful. He will remain in Sunshire as the Mayor for now, though in time, you will need to choose a successor and prepare to leave Dun-I.”

 

“Yes Goddess,” affirms Relias. “How long do I have?”

 

“A few hundred years,” Vesya states quickly. “I will send someone to alert you when your time will be nearing completion. We have too much at stake now to cast this continent into turmoil, especially when the other is already there.” She turns and places her sword in her sheath before walking up to Drella and embracing her. “Child, this was not your fault,” Vesya mutters. “You were corrupted by the magic and powers of your Goddess. Your scales are unbalanced, but only because a rock that wasn’t your choosing was placed there.”

 

Vesya takes a step back and peers into the eyes of Drella. “I want to give you time to make things right. I want to give you an opportunity to serve me so that we can make things right.”

 

“She serves me, Vesya,” objects Saeria.

 

“And now she serves me,” Vesya retorts while she strokes the blonde hair behind Drella’s ears. “I will repair the damage that has been done to you by your Goddess and this world. I will make you my champion and I will make everything right.”

 

“Vesya, this is preposterous! She chose to devote her life to me!” protests Saeria. “You cannot simply take my followers and make them your own!”

 

Vesya smiles while keeping her eyes affixed to Drella's. “I just did,” Vesya replies sharply. 

 

“Is that my punishment then? Are you punishing me by taking one of my most powerful followers?” asks Saeria.

 

“Not even close,” replies Vesya before stepping away from Drella and walking over to the Goddess of Shadows. Vesya places her hands on Saeria’s shoulders and tries to focus her entire attention on her. “You will have to pay for your transgressions at some point, and while your transgressions are great, I’m confident that you can make things right in the time I’m allowing you to have. Besides, you were right earlier. We have a much bigger threat that we have to deal with right now. And, if you’re looking to adjust the scales, perhaps it would be best if you offered to assist me in keeping the balance right now instead of simply placing it all on my shoulders.”

 

Saeria breathes slowly with Vesya still keeping her hands on her shoulders. “Fine. What do you need from me?”

 

Vesya smiles and pulls her hands off of Saeria’s shoulders. “You were always one of my favorites, did you know that?” asks Vesya cheerfully as she turns her back to her. “You and your sister were always bickering, but I could tell the two of you loved each other.”

 

“Please don’t bring up Neralil,” requests Saeria quickly and politely.

 

“Why not? Are the wounds still too great?” asks Vesya. “Or is it because you feel remorse for what happened to her?” Vesya pauses briefly as she looks deeply into Saeria’s eyes. “It is, isn’t it? You feel responsible for her death at the hands of Zilara and Derrien. I wouldn’t. The two of you were kicked out of Tangresia because you couldn’t stop fighting and drove an entire realm into destruction. Neralil’s death wasn’t your fault, but you holding onto your powers from the War of the Gods is. This Cathedral and that plantation are both relics of a time that got your sister killed.”

 

Saeria sighs audibly as she watches Vesya pace in front of her. “So what are you saying? What do you want from me?”

 

“The forces of the plantation will still serve you and your gateway there will remain. This cathedral closes its doors and will be converted into a hospital full time. I will restore the life of the doctors and nurses so that they can take care of the wounded that come in here from Lorian,” she pauses momentarily to turn and move toward Drella. “Drella, you will now take up residence at the plantation. The servants, slaves, warriors, and the like, will be ready to fight back Lorian. If anything happens to Sunshire, please be prepared to offer solace and sanctuary for the survivors. The magical spell that conceals the plantation is no more and the world will see it for what it truly is.”

 

Saeria looks down at the ground in solace. “So I keep my followers but you get their leader?”

 

“Yes, that’s the arrangement,” Vesya answers. “Your closest followers will go to your world where they will never enter the plain of Dun-I again. Relias will continue in his position and Drella, now answering to me, will take up residence at the plantation.”

 

“Fine,” asserts Saeria.

 

“Goddess Vesya, excuse me,” announces a very timid Durosia. Vesya turns and glares over at the matron of the Dorveaux Plantation with a look of scorn. “I know that my husband and I are being banished, but this is the first time that I’ve seen my son and daughter in over two thousand years. May I please have five minutes with them to hug them, apologize to them, and tell them that I love them.”

 

Vesya walks up to Durosia and stares into her eyes, walking over with a look of scorn for the convicted. “Why should I allow this?”

 

Tears began to form in her eyes as she looks up at Vesya. “Please,” she begs. “I will walk peacefully through that gateway and into Surres. I just want to hug my daughter and son for the last time.”

 

Vesya looks back at Saeria, who nods slowly. “Fine,” she says coldly as she looks at Durosia and Regulus. “The two of you can have a couple of minutes.”

 

Without hesitation, Durosia runs up to her children and wraps her arms around them. “I’m so sorry,” she exclaims as she weeps on Relias’s shoulder. “I’m so sorry that it has come to this. I’m so sorry that you two have had to live your immortal lives serving our awful ambitions.”

 

Saeria cringes as she hears the words come out of Durosia’s mouth with a wry smile coming across Vesya’s face. “Isn’t remorse amazing, Saeria,” whispers Vesya into the Goddess of Shadow’s ear. “So contrite. So meaningful. Why does it always take until the very end for them to realize the error in their ways?”

 

Vesya moves away from Saeria and looks at Durosia. “Madam Dorveaux, you will be able to converse with your children through the gateway that will still exist in the plantation. This isn’t goodbye.” 

 

Durosia stares happily into the eyes of her children and smiles. “Did you hear that? I’ll get to see you again soon.”

 

“Yes, Mother, you will,” says Relias as he embraces his mother. Durosia stands up and walks away from her children with Regulus by her side. The hold each other’s hands as they walk through the portal and into Surres, leaving their immortal children behind in Dun-I. Archius, standing beside Saeria, looks at his Goddess with a proud expression.

 

“Vesya, if Lorian and the forces of Loccaris are as powerful as we think they are, you may need my High Priest. You made need his knowledge and his power to help combat them,” Saeria mentions as she places her hands on Archius’s shoulder.

 

Vesya walks forward and looked into the eyes of Archius. “He will be sent to Surres with the other two, but, if it comes to us needing assistance, I will consider rescinding his banishment.”

 

Archius nods before bowing before both Goddesses. “Thank you, Goddesses.” Arhcius turns and walks through the gateway, leaving only the two children, the Goddesses, and you in the room. Vesya claps her hands and the souls of the men and women who serve the infirmary return to their bodies with their wounds healed.

 

“Vesya, if you need me to come and help you fight back the forces of Loccaris, say the word. I will stand and fight for the safety and security of the realm that we created thousands of years ago,” states a contrite and determined Saeria.  

 

“I know you will,” replies Vesya. “That’s why when I discovered this, I was so disappointed. Why couldn’t it have been Talges? Starving him out like Zailyne would’ve been a pleasure, but not you.” Vesya pauses for a brief moment while looking down at the ground and collecting her words. “I meant what I said. I’ve always liked you. I always liked your sister and it pained me to see what happened to her. The two of you were the epitome of balance and both of you wanted what was best for Dun-I, even if you were on different sides of the issues.” She gazes into Saeria’s eyes while approaching her and placing her hand on her shoulder. “I’m giving you time to make things right, Saeria. Please, balance the scales so you don’t suffer the same fate as Zailyne.”

 

Saeria nods. “I will,” she replies. “And if we’re being honest, I’ve always liked you too. You’re a bit rough around the edges, but watching those two asshole brothers play you during the War of the Gods pained me. We were all on the wrong side of that.”

 

“We all were,” states Vesya contritely. “I’ll be in touch, Saeria.”

 

“I know you will,” says the Goddess of Shadow as she turns around and walks through the gateway. Vesya unsheathes her sword and swings it violently at the blue orb, destroying it and shattering the gateway.

 

“Drella, do you have a place where you keep trinkets and other items from adventurers who pass on while they’re here?” asks Vesya as she places the sword back in its sheath.

 

“Yes, I do,” she replies as she rises to her feet.

 

“Please go get it, along with anything else that has been left here by those who have passed on. It’s now the property of these adventurers,” said Vesya. Within a few short moments, she walks back into the room carrying a chest with several pieces of armor, several weapons, and three glowing shards.

 

Acquire One of the Following: Brass Spear, Brass Sword, Brass Dagger, Brass Axe, Brass Greatsword, Wooden Bow, Wooden Scepter, Simple Staff

 

Acquire One of the Following: Brass Armor, Reinforced Clothes, Wool Robe

 

Acquire One of the Following: Shard of the Cleric, Shard of Resurrection, Shard of Perception, Shard of the Initiate, Shard of the Trickster

 

“Dun-I is going to need you to be ready for everything that comes at you,” said Vesya as she stared into your eyes. “Please be ready for the bloody war ahead.”

 

Vesya turns and walks out of the room, fading away and leaving you in the room with all of the doctors and nurses, who are incredibly groggy after being dead for a few minutes, and Relias and Drella. “Our lives are quite different now, thanks to you,” says Relias as he moves away from his sister. “The armies of Loccaris are marching toward us. We must be ready, sister.”

 

“I will be ready, I promise,” affirms Drella with a subtle nod. 

 

All players gain 500 shard experience.

 

Scenario Complete. Visit the Store

 

Drella
Drella Mega-Boss
Hit Points Defense Physical Magic Speed
900 12 3 24 20
Equip Drella takes two turns sequentially
Equip Drella recovers ten hit points at the start of every turn.
Fear (8+) Target is inflicted with Sleep for 1 turn.
Psychic Cleaver (12+) Deal magical damage to a single target for the total amount of the cards plus magical bonus. Target is inflicted with Sleep for 1 turn.
Psychic Storm (20+) Deal magical damage to all players for the total amount of the cards plus magical bonus. All targets are inflicted with Sleep for 1 turn.
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